#include"Brick.h"
int BrickX = 640, BrickY = 480;
float ScaleX = 1.f, ScaleY = 1.f;

int main()
{    
    Brick Game("Arkanoid", 640, 480, 32);    //creates a window of particular dimensions

    if(!Game.Init(BrickX, BrickY, ScaleX, ScaleY)){
   	 printf("Could not initialize the game!");    //Tells the user if the computer has a problem opening the renderwindow
   	 return 1;
    }
    else{
   	 Game.Run();    //Runs the game
    }
    return 0;
}